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  • Description
    • Putting it simply, this is a bullet hell shooter.


      Procedurally generated enemies:
      All the enemy sprites are generated in code, meaning millions of possible baddie images, every game looks different.

      Random soundtrack:
      By combining 11 drum and bass tracks the in-game soundtrack varies every level.

      Evolution path:
      The core of the game. Each path provides a unique power-up, giving the player multiple options and ways to play through the game.
  • Instructions
    • Mouse to control, P to pause.

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